Vol. 13 No. 1 (2023): Vol 13, Iss 1, Year 2023
Articles

Analyzing game-streaming services in two-sided markets: Direct selling and cloud alliance models

Jhih-Hua Jhang-Li
Department of Information Management,National Central University,Taoyuan City, Taiwan 32001.
Jyh-Hwa Liou
Department of Finance, Feng Chia University, Taichung City, Taiwan 42074.
Published March 31, 2023
Keywords
  • cloud service, two-sided market, profit sharing, virtual machine, network effect.
How to Cite
Jhih-Hua Jhang-Li, & Jyh-Hwa Liou. (2023). Analyzing game-streaming services in two-sided markets: Direct selling and cloud alliance models. Journal of Management and Science, 13(1), 22-37. https://doi.org/10.26524/jms.13.3

Abstract

This study analyzes the profit of a cloud console provider facing competition from a hardware console provider in a two-sided market composed of game developers and consumers. The cloud console provider can either sell its subscription package to consumers independently or organize a cloud alliance with an ISP to market. As compared with the direct selling model, the cloud alliance model with full coordination can yield greater total revenue if the benefit the game developers receive from the consumer side is higher than the value the consumers receive from the developer side. However, the overall profit of the cloud alliance declines when this condition is reversed. This undesired result can be resolved by leveraging the game-streaming subscriber base to yield a moderate amount of additional revenue for the cloud console provider.

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